THE ONE MAN
OTAKU OVERLORD

Released: May 09, 2025

Written by: WI of the Future Staff

From fan to phenomenon, this game developer from England continues to make waves on the indie gaming scene, with now a total of FIVE self-engineered games based off of everyone’s favourite animes – the fans are loving it, and we can’t get enough!

No budget.
no team.
n0 excuses.

Powered by fans, fanatism, and Unreal Engine 5, Sam ‘Swammy’ Goddard, inspires in several undertaking amassing 5 years of output and content creation to back.

OPEN-WORLD Gameplay of Anime’s Most Rich Worlds


Attack on Titan, One Piece, Chainsaw Man, Jujutsu Kaisen and most recently Invincible – This ambitious creator takes leading with passion to new levels, releasing expansively playable anime worlds before the big studios.

Accomplishing these inspiring feats that has garnered him an ever-growing fan-base of 1.8 million followers across platforms, Swammy is keeping the indie developer space alive in more than one way:

OTHER SWAMMY PROJECTS

Blackbox Publishing

Founded a self-publishing label, Blackbox under which he is working on a renewed version (after 1st cancellation) of his game Mecha Attack which before scrapping the project had a top 10 placement at the 2022 Global Top Round Conference and ‘Accelerator’ Selection Competition (Source: Global Top Round)





Original Anime Games –

A New Indie Studio

Tenshi no yōna – an upcoming anime-inspired 3D gacha action RPG, filled with the mysteries of summoning magic, made under his co-founded indie studio OOM! Or outofmana.gg (Source: About — OOM!)

But with an output this large, what can you say about the quality, you’re asking?

Swammy puts himself in a tight spot creating new games each year and maintaining updates on old ones. Besides sheer willpower and commitment there is a starker takeaway here that we’d like to highlight for our Caribbean readers –

@swammyxo I made an Invincible Fan Game! #Invincible #GameDev #Gaming ♬ original sound – Swammy

Free games & More Content Updates on Swammy’s Website: SWAMMY

JUST MAKE IT, MAKE IT BAD AND THEN MAKE IT BETTER BUT MOST IMPORTANTLY MAKE IT KNOWN!

Success in numbers, not convertible into cash.

By nature of the game being unoriginal IP, monetizing the project optimally was never in the code. For Titan Strike, Swammy was however able to explore ad revenue options through GoogleAdmob for a mobile release. The stats of which are as follows:

April – £289.76

May – £313.78

June – £316.13

July – £458.49

August – £321.88


Source: ‘How much MONEY did my Mobile Game Make? (Titan Strike) – YouTube

Not a success by the best’s standards but still pocketing a revenue to support new in-game asset purchases– And he’s back at it! –  Scripting his audience into new worlds, One Piece being the most anticipated of which, it is clear: Learning from the shortcomings of previous ventures, this self-made genius one-man otaku overlord is not stopping – and you shouldn’t either!


Bustr is working towards creating industry opportunities for West Indian creators in the indie gaming sector through our upcoming markets. This will be the first of its kind to present original Caribbean games to public event spaces for real-time testing and feedback and points of sale. Sign Up EARLY here, and make your potential known! Subscribe to our newsletter to stay up to date on all things gaming radiating through Bustr’s cyberwaves.

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